jueves, 6 de junio de 2019

Reducir la tasa de crecimiento demográfico de las ciudades

Ciudades griegas del siglo III a. C. de 5.000 a 10.000 habitantes


 posted 05 October 2006 01:33 EDT (US)     4 / 4  
It's just an idea I'm not sure it would work, however, adding "hinterland" to other buildings makes them indestructable, so logic says...
There would be several files to change,
export_descr_buildings_enums.txt
export_descr_buildings.txt
both in the data folder,
export_buildings.txt
in the data\text folder
and
descr_strat.txt
in the data\world\maps\campaign\imperial_campaign folder.

Update: I decided to try it real quick, and yes, it works. What I did is open before mentiond files with notepad and used find/replace to replace "hinter" with nothing  It only took a couple minutes to make farms, roads and (I assume) mines destructable.
However, the destruction of roads dosnt seem to work properly as they are still on the campain map and the city gets no trade benefit for re-building them (so I'm assuming they are already getting the benefit, regardless of them being gone. They nolonger appear in the list of buildings already built and can be built as if they are not there, meaning that would be required before upgrading to paved roads. Therefore, this would make raids far more effective, sorry about the walls thing, but I think I may have a work-around for that as well, I'll try it soon.


How to Destroy Farms in Rome

Hey guys,

Here's how to mod your game really quick to destroy farms. I'm using vanilla Rome Total War patched to 1.5. I hate taking over cities and having their farms upgraded and getting excessive squalor. One way I managed it was to just let them revolt and exterminate, but this way is better. You will need to mod two files.

File One

export_descr_buildings.txt

C:\Program Files (x86)\Activision\Rome - Total War\Data

Open it up. Search for hinterland_farms and replace it with just farms. There is only one location where you have to make this change.

File Two

descr_strat.txt

C:\Program Files (x86)\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign

Open it. Again, search for hinterland_farms and replace it with just farms. In this case however, there are 28 locations to make changes. Using notepad, go Edit -> Replace to make the necessary changes (thanks to I_LOVE_LSD for pointing this out).

Here are in-game screenshots from a new campaign before and after I destroyed a farm.

Before

http://i.imgur.com/WdO3e4Hh.jpg

After

http://i.imgur.com/PNYRfxah.jpg




https://www.google.com/search?q=historical+urban+comminity+sizes&rlz=1C1GCEA_enES968ES968&oq=historical+urban+comminity+sizes&aqs=chrome..69i57j0i19.12005j0j7&sourceid=chrome&ie=UTF-8



It will be one long, slow, boring game to reduce population growth. You want to reduce unrest such as squalor. easiest is to not build farms or markets past first two levels and dont build sewers. Lacking farm development and bazaar and above slows population growth without killing it and without adding more unrest. No sewers allows illness to help you manage populations. Recruiting peasants and sending them to die in battle helps control population

Or massacre them with taxes, but this as well as decreasing growth increases discontent, good luck.

Removing the +0.5% population growth from all trader/market type buildings can also help a lot (and doesn't feel like cheating).

Reducing population growth:
- Get rid of the grain resource (in descr_strat.txt), or rename it to something else
- Reduce base farm levels (in descr_regions)
- Reduce public health bonuses from buildings (in EDB)
- Reduce anti-squalor bonuses from traits

Note: The first 2 will also impact income

Edit export_descr_buildings.txt and remove the population_growth_bonus and/or population_health_bonus from the appropriate buildings, or make it negative, as you like.
Iberos ---------------------- 4 millones
Galos ----------------------- 3'7
Bereberes ------------------ 2'3
Germanos ------------------ 2'3
Roma ---------------------- 3 
Escitas --------------------- 1'9
Cartago -------------------- 1'5
Macedonia --------------- 1'5
Celtas --------------------- 1'3
Griegos ------------------- 1'3
Eslavos ------------------ 0'8
Ilirios -------------------- 0'7
Tracia --------------------- 0'4
Britanos ----------------- 0'4
Atenas ------------------ 0'4
Ponto ------------------- 0'3
Dacia ------------------- 0'3
Nórdicos --------------- 0'2
Epiro ------------------- 0'2

Seléucidas 9800 denarios
Iberos 4000 denarios
Galos 3700 denarios y Celtas 1300 denarios. Total 5000 denarios
Bereberes -númidas- 2300 denarios
Germanos 2300 denarios
Roma 3000 denarios
Escitas 1900 denarios
Cartago 1500 denarios
Macedonia 1500 denarios
Griegos 1300 denarios y Atenas 400 denarios y Epiro 200 denarios. Total: 1900 denarios
Eslavos 800 denarios e Ilirios 700 denarios y Nórdicos 200 denarios. Total 1700 denarios
Tracia 400 denarios
Britanos 400 denarios
Ponto 300 denarios
Dacia 300 denarios




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