Mostrando entradas con la etiqueta Rome Total War estrategia. Mostrar todas las entradas
Mostrando entradas con la etiqueta Rome Total War estrategia. Mostrar todas las entradas

jueves, 6 de junio de 2019

Reducir la tasa de crecimiento demográfico de las ciudades

Ciudades griegas del siglo III a. C. de 5.000 a 10.000 habitantes


 posted 05 October 2006 01:33 EDT (US)     4 / 4  
It's just an idea I'm not sure it would work, however, adding "hinterland" to other buildings makes them indestructable, so logic says...
There would be several files to change,
export_descr_buildings_enums.txt
export_descr_buildings.txt
both in the data folder,
export_buildings.txt
in the data\text folder
and
descr_strat.txt
in the data\world\maps\campaign\imperial_campaign folder.

Update: I decided to try it real quick, and yes, it works. What I did is open before mentiond files with notepad and used find/replace to replace "hinter" with nothing  It only took a couple minutes to make farms, roads and (I assume) mines destructable.
However, the destruction of roads dosnt seem to work properly as they are still on the campain map and the city gets no trade benefit for re-building them (so I'm assuming they are already getting the benefit, regardless of them being gone. They nolonger appear in the list of buildings already built and can be built as if they are not there, meaning that would be required before upgrading to paved roads. Therefore, this would make raids far more effective, sorry about the walls thing, but I think I may have a work-around for that as well, I'll try it soon.


How to Destroy Farms in Rome

Hey guys,

Here's how to mod your game really quick to destroy farms. I'm using vanilla Rome Total War patched to 1.5. I hate taking over cities and having their farms upgraded and getting excessive squalor. One way I managed it was to just let them revolt and exterminate, but this way is better. You will need to mod two files.

File One

export_descr_buildings.txt

C:\Program Files (x86)\Activision\Rome - Total War\Data

Open it up. Search for hinterland_farms and replace it with just farms. There is only one location where you have to make this change.

File Two

descr_strat.txt

C:\Program Files (x86)\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign

Open it. Again, search for hinterland_farms and replace it with just farms. In this case however, there are 28 locations to make changes. Using notepad, go Edit -> Replace to make the necessary changes (thanks to I_LOVE_LSD for pointing this out).

Here are in-game screenshots from a new campaign before and after I destroyed a farm.

Before

http://i.imgur.com/WdO3e4Hh.jpg

After

http://i.imgur.com/PNYRfxah.jpg




https://www.google.com/search?q=historical+urban+comminity+sizes&rlz=1C1GCEA_enES968ES968&oq=historical+urban+comminity+sizes&aqs=chrome..69i57j0i19.12005j0j7&sourceid=chrome&ie=UTF-8



It will be one long, slow, boring game to reduce population growth. You want to reduce unrest such as squalor. easiest is to not build farms or markets past first two levels and dont build sewers. Lacking farm development and bazaar and above slows population growth without killing it and without adding more unrest. No sewers allows illness to help you manage populations. Recruiting peasants and sending them to die in battle helps control population

Or massacre them with taxes, but this as well as decreasing growth increases discontent, good luck.

Removing the +0.5% population growth from all trader/market type buildings can also help a lot (and doesn't feel like cheating).

Reducing population growth:
- Get rid of the grain resource (in descr_strat.txt), or rename it to something else
- Reduce base farm levels (in descr_regions)
- Reduce public health bonuses from buildings (in EDB)
- Reduce anti-squalor bonuses from traits

Note: The first 2 will also impact income

Edit export_descr_buildings.txt and remove the population_growth_bonus and/or population_health_bonus from the appropriate buildings, or make it negative, as you like.
Iberos ---------------------- 4 millones
Galos ----------------------- 3'7
Bereberes ------------------ 2'3
Germanos ------------------ 2'3
Roma ---------------------- 3 
Escitas --------------------- 1'9
Cartago -------------------- 1'5
Macedonia --------------- 1'5
Celtas --------------------- 1'3
Griegos ------------------- 1'3
Eslavos ------------------ 0'8
Ilirios -------------------- 0'7
Tracia --------------------- 0'4
Britanos ----------------- 0'4
Atenas ------------------ 0'4
Ponto ------------------- 0'3
Dacia ------------------- 0'3
Nórdicos --------------- 0'2
Epiro ------------------- 0'2

Seléucidas 9800 denarios
Iberos 4000 denarios
Galos 3700 denarios y Celtas 1300 denarios. Total 5000 denarios
Bereberes -númidas- 2300 denarios
Germanos 2300 denarios
Roma 3000 denarios
Escitas 1900 denarios
Cartago 1500 denarios
Macedonia 1500 denarios
Griegos 1300 denarios y Atenas 400 denarios y Epiro 200 denarios. Total: 1900 denarios
Eslavos 800 denarios e Ilirios 700 denarios y Nórdicos 200 denarios. Total 1700 denarios
Tracia 400 denarios
Britanos 400 denarios
Ponto 300 denarios
Dacia 300 denarios




miércoles, 1 de mayo de 2019

Create_unit

https://neonstik.blogspot.com/search?q=roman


"roman praetorian cohort i"

"roman praetorian urban cohort i"

"merc samnite"

"greek royal cavalry"

"greek pikemen"

Romans:
roman peasant
roman archer
roman archer auxillia
roman velite
roman light infantry auxillia
roman city militia
roman princeps
roman triarii

roman infantry auxillia
roman legionary cohort i
roman legionary first cohort i
roman legionary cohort ii
roman legionary first cohort ii
roman arcani
roman praetorian cohort i
roman praetorian cohort urban i
roman wardogs
roman pigs
roman velite gladiator
roman samnite gladiator
roman mirmillo gladiator
roman light cavalry
roman cavalry auxlillia
roman medium cavalry
roman heavy cavalry
roman praetorian cavalry
roman ballista
roman scorpion
roman onager
roman heavy onager

Carthage:
carthaginian peasant
carthaginian peltast
carthaginian slinger
carthaginian archer
carthaginian city militia
carthaginian infantry
carthaginian medium infantry
carthaginian heavy infantry
carthaginian sacred band infantry
carthaginian cavalry
carthaginian medium cavalry
carthaginian general's cavalry
carthaginian royal cavalry
carthaginian warhounds
carthaginian elephant forest
carthaginian elephant african
carthaginian elephant cataphract
carthaginian onager
carthaginian heavy onager

Greek:
greek peasant
greek peltast
greek archer
greek heavy peltast
greek hoplite militia
greek hoplite
greek hoplite elite
greek hoplite spartan
greek levy pikemen
greek royal pikemen
greek silver shield pikemen
greek bastarnae
greek light lancer
greek cavalry
greek medium cavalry
greek heavy cavalry
greek royal cavalry
greek general's guard cavalry

jueves, 3 de enero de 2019

Rome Total War facciones iniciales

https://www.youtube.com/watch?v=wM2bKoN1xj8

https://en.wikipedia.org/wiki/Historical_urban_community_sizes
Las coordenadas (X-Y) se leen así:

*Cuanto más alto es el valor de X, más hacia el Este está el lugar

*Cuanto más alto es el valor de Y, más hacia el Norte está el lugar
(Por tanto el valor X más bajo significa que se está más hacia Occidente, y el valor Y más bajo que se encuentra más al Sur)

######
S.P.Q.R.
City: ROMA, X 95, Y 71-----------------------5.000

#####
Julii
City: Arretium, X 91, Y 80-----------------5.000
City: Ariminium, X 96, Y 82--------------5.000

######
Brutii
City: Tarentum, X 114, Y 63----------------5.000
City: Croton, X 114, Y 57-------------------5.000

######
Scipii
City: Capua, X 102, Y 68--------------------5.000

######
Armenia
City: Artaxarta, X 227, Y 87
City: Kotais, X 216, Y 91

#######
Britannia
City: Deva, X 48, Y 139
City: Eburacum, X 55, Y 140
City: Londinium, X 57, Y 128

####
Dacia
City: Porolissum, X 140, Y 98
City: Campus Iazyges, X 131, Y 106

#####
Egypt
City: Alexandria, X 178, Y 19
City: Memphis, X 183, Y 13
City: Thebes, X 187, Y 2
City: Jerusalem, X 202, Y 32
City: Sidon, X 199, Y 42
City: Salamis, X 189, Y 45
City: Siwa, X 166, Y 2

########
Carthage
City: Carthage, X 82, Y 45-------------------4.000
City: Thapsus, X 83, Y 34--------------------2.000
City: Lilybaeum, X 94, Y 48-----------------2.000
City: Caralis, X 79, Y 57---------------------1.000
City: Palma, X 54, Y 63----------------------1.000
City: Corduba, X 17, Y 58-------------------2.000
City: Carthago Nova, X 36, Y 58-----------2.000
City: Tingis, X 12, Y 46---------------------1.000

####
Gaul
City: Alesia, X 66, Y 106
City: Condate Redonum, X 46, Y 113
City: Lemonum, X 47, Y 99
City: Narbo Martius, X 57, Y 84
City: Mediolanium, X 84, Y 92
City: Patavium, X 94, Y 90
City: Samarobriva, X 61, Y 118
City: Iuvavum X 99, Y 104
City: Aquincum X 116, Y 101
City: Lugdunum X 66, Y 93
City: Trier, X 79, Y 114

#######
Germania
City: Damme, X 95, Y 130----------------------------4.000
City: Batavodurum, X 84, Y 127---------------------4.000
City: Vicus Marcomanni, X 115, Y 125-------------4.000
City: Mogontiacum, X 88, Y 117---------------------4.000
City: Bordesholm X 87, Y 139------------------------3.000
City: Vicus_Gothi 111,136----------------------------4.000

############
Greek Cities
City: Pergamum, X 154, Y 61
City: Rhodes, X 161, Y 45
City: Sparta, X 138, Y 46 
City: Syracuse, X 106, Y 44
City: Thermon, X 132, Y 55
City: Corinth, X 139, Y 50
- Nicomedia es de greek_cities

########
Macedon
Larissa 136,59------------------------------- 5.000
Thessalonica 136,680---------------------- 5.000
City: Byzantium X 160, Y 73------------- 5.000

########
Numidia
City: Cirta, X 55, Y 41-----------------------------8.000
City: Dimmidi, X 38, Y 18------------------------8.000
City: Nepte X 61, Y 1------------------------------7.000

#######
Parthia
City: Arsakia, X 253, Y 78
City: Campus Sakae, X 248, Y 152
City: Susa, X 253, Y 50

#####
Pontus
City: Sinope, X 190, Y 80
City: Mazaka, X 192, Y 68

#######
Seleucids
City: Antioch, X 200, Y 55
City: Damascus, X 205, Y 43
City: Hatra, X 216, Y 60
City: Sardis, X 162, Y 57
City: Seleucia, X 241, Y 53
City: Tarsus, X 193, Y 58

#####
Spain
City: Asturica, X 20, Y 87-----------------10.000
City: Osca, X 44, Y 76---------------------10.000
City: Scallabis, X 8, Y 72------------------10.000
City: Numantia, X 26, Y 75----------------10.000

#######
Scythia
City: Campus Alanni, X 229, Y 131
City: Campus Sarmatae, X 181, Y 140
City: Campus Scythii, X 157, Y 106--------------9.000
City: Tanais, X 190, Y 114------------------------10.000

######
Thrace
City: Campus Getae, X 156, Y 100
Bylazora 136,77

######
Rebels
City: Ancyra X 174, Y 67
City: Apollonia, X 124, Y 63
City: Athens 144,52
City: Bostra X 213, Y 27
City: Chersonesos X 175, Y 95
City: Cyrene, X 130, Y 19
City: Domus Dulcis D. X 135, Y 139
City: Dumatha X 240, Y 25
City: Halicarnassus, X 158, Y 49
City: Kydonia X 146, Y 38
City: Lepcis Magna, X 96, Y 19
City: Lovosice X 111, Y 113
City: Massilia X 67, Y 82
City: Messana, X 106, Y 51
City: Nicomedia X 168, Y 72
City: Palmyra X 212, Y 46 
City: Petra X 206, Y 14
City: Phraaspa, X 241, Y 82
City: Salona X 118, Y 75
City: Segesta, X 83, Y 84
City: Segestica X 105, Y 90
City: Tara X 36, Y 142
City: Themiskyra X 186, Y 153
City: Tylis, X 150, Y 83
City: Vicus Venedae X 149, Y 129

miércoles, 9 de mayo de 2018

Rome Total War Cheats, edición de unidades, software


MOD RTW Alexander

I will explain how to edit the relevent files so that you can play the ATW campaign after alexander is dead.

Firstly

Go to C:\Program Files\Activision\Rome - Total War\alexander\data\world\maps\campaign\Alexander\d escr_win_conditions.txt

Secondly

Find

macedon
alexander Macedon Lydia Cappadocia Syria Lybia Egypt Babylonia Media Dahae Bactria
survivor Alexander
take_regions 30
script world/maps/campaign/alexander/Alexander_Campaign_Outro_Script.txt

Thirdly

Delete the highlighted

macedon
alexander Macedon Lydia Cappadocia Syria Lybia Egypt Babylonia Media Dahae Bactria
survivor Alexander
take_regions 30
script world/maps/campaign/alexander/Alexander_Campaign_Outro_Script.txt


USO DE BLENDER PARA RTW MODELS UNITS, primero hay que unir los objetos y después estructurarlos con los huesos para el movimiento correcto
PASO 2
EL 1untitled está a medio camino











https://steamcommunity.com/sharedfiles/filedetails/?id=416542074

ver como ganar  siempre batallas y asedios




ROME TOTAL WAR ANTIQUITY BUEN MOD PARA EGIPTO


Rome Total War How to create unit using cheat [units names in description]


Rome Total War Money, Unit ID's and Other Cheats in HD

How to Cheat - Rome: Total War - Unlimited Money AND MORE

create_unit "City Name" "Unit Name" 1 0 0 0
create_unit "Capua" "roman hastati" 1 0 0 0
create_unit "General name" "unit name" 1 0 0 0
create_unit "Julianus Scipio" "roman hastati" 1 0 0 0
create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack"


add_money 40000


add_money "Julii" -40000

add_population "Capua" "2000" Max amount is 4000


surrender_regions egypt


process_cq Tarentum


process_rq Tarentum


toggle_fow


add_population Tarentum 1500


control  Switches player control to specified faction


https://www.gamespot.com/rome-total-war/cheats/


http://www.twcenter.net/forums/showthread.php?124901-movement-points-question 

Rome: Total War, Cheat codes + Battle

date Changes year

mp Gives character movement points

add_money "amount" Gives you the specific amount of denarii you want. Max amount of 40000.

kill_faction Removes faction from the game

diplomatic_stance Sets diplomatic stance between two factions

show_cursorstat Shows cursor position and region ID

control Switches player control to specified faction

upgrade_effect Triggers unit upgrade effect


In the Data folder, file descr_character
starting_action_points80
That line, 80 is the basic. RTR's is 99. I made it 100 for both, which is like the semi-maximum I think 


WARNING: Increasing this number to more than 100 will cause the game to become buggy. 
I have found that with BI, the 100 points limitation does not apply anymore. I played an entire game with 160 points and it was fine. The AI took advantage of the extra points too.

https://www.youtube.com/watch?v=bI726SVNVEw 

https://www.youtube.com/watch?v=WbNhlf4gZss 

surrender_regions egypt

https://www.youtube.com/watch?v=g5F5vl88BjY 

Rome Total War How to create unit using cheat [units names in description]


    Crear ejércitos formados por las unidades que puedo reclutar en cada ciudad. Debo quitarme la cantidad de población correspondiente y el dinero que cuesta ese ejército.


Rome Total War Money, Unit ID's and Other Cheats in HD


create_unit "name of settlement or leader of army" "unit ID" level of exp/armour/weapon

https://steamcommunity.com/sharedfiles/filedetails/?id=416542074


Rome Total War Money, Unit ID's and Other Cheats in HD


http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=1&tn=3712&st=0


https://www.quora.com/How-accurate-is-Rome-Total-War-as-a-representation-of-military-battles


Cheat List
Press the tilde (~) key to bring down the console, and input one of the following:
* bestbuy: Units are 10% cheaper.
* jericho: Walls will crumble.
* add_money X: Adds money. X = amount.
* add_population Y X: Adds population, where Y is the settlement name and X the amount.
* auto_win attacker/defender: Attacker or defender automatically wins the next auto resolved battle.
* create_unit settlement/charactername unit_ID amount exp/armour/weapon: Creates a unit in the selected settlement or characters army with the stats you input
* toggle_fow: Toggles Fog of War
* give_trait characternname traitname level: Gives the character the trait at the chosen level.
* process_cq settlement: Finished the building queue in the settlement
* list_traits: Lists all traits
* move_character Z X,Y: Moves character to location, where Z is character name and X Y are coordinates.
* give_trait_points charactername traitname points: Gives points for the character’s trait.
* force_diplomacy accept/decline/off: Forces opponent to accept diplomatic proposal
* invulnerable_general charactername: General is invulnerable in combat
* date year: Changes date
* kill_character charactername: Kills selected character
* season summer/winter: changes season
* capture_settlement settlementname: Captures settlement


miércoles, 10 de enero de 2018

Valores estandarizados en Rome Total War

    No hay que pagar más. Se paga más por los proyectiles, 20 denarii por proyectil.Puntos de defensa de las siguientes armas:

- casco 4
- Multiplicar por 2 el valor de los escudos de infantería en general, por 4 el valor de los escudos de la falange y dejar igual los escudos de caballería
- linothorax 4
- grebas 4
- thorax metálico y lorica 8
- pectorale 4

15 metros alcance efectivo del pilum
40 metros alcance efectivo de la jabalina
90 metros alcance efectivo del arco normal

Peso armamento del legionario 30 kilos
(ver en DespertaFerro peso armamento hoplita y falangita)

Casco-2 kilos
Cota- 12 kilos
Escudo- 10 kilos
Espada- 2 kilos
Pilum- 2 kilos
Daga- 1 kilo
Sarissa- 6 kilos

https://exilian.co.uk/forum/index.php?action=profile;area=showposts;u=3253

    Combinación de hidden_resource sparta y rome para los soldados en urbe y metrópolis 


Población de las ciudades y regiones de la Antigüedad

    Ciudades más pobladas entre el 300 y el 200 antes de Cristo: Alejandría, Antioquía, Atenas, Capua, Cartago, Rodas, Roma, Siracusa, Seleucia


    Importante las alianzas en la estrategia

Mesopotamia y Media para sparabara

No usar superfaction, porque provoca CTD crash



http://totalwar.wikia.com/wiki/Phalanx_Pikemen_(Macedon)

http://www.twcenter.net/wiki/Peltasts_(RTW_Unit)

http://www.twcenter.net/wiki/Archers_(RTW_Unit)

http://totalwar.wikia.com/wiki/Light_Lancers_(Macedon)

http://totalwar.wikia.com/wiki/Category:Rome:_Total_War_units

https://books.google.es/books?id=wXOMNTCzDikC&pg=PA63&lpg=PA63&dq=cost+of+classical+greaves&source=bl&ots=5hqOJeElTC&sig=Sfy4w7kKpRMWG1sRrTTXiqwIh18&hl=es&sa=X&ved=0ahUKEwjrv5j47c3YAhWH6xQKHTE5D0AQ6AEIODAC#v=onepage&q=cost%20of%20classical%20greaves&f=false

http://www.twcenter.net/forums/showthread.php?514084-Population-of-Macedonia-and-other-Hellenistic-states

"those not bearing the weapons appropriate to them are to be fined according to the regulations: for the kotthybos, two obols, the same amount for the konos, three obols for the sarissa, the same for the makhaira, for the knemides two obols, for the aspis a drachma. In the case of hegemons (officers), double for the arms mentioned, two drachmas for the thorax, a drachma for the hemithorakion. The secretaries (grammateis) and the chief assistants (archyperetai) shall exact the penalty, after indicating the transgressors to the King (basileus)"



casco- 2 óbolos valor 4
sarissa- 3 óbolos
espada- 3 óbolos
grebas- 2 óbolos valor 4
escudo- 1 dracma valor 5
thorax- 6 óbolos (1 dracma) valor 10





Peso de la lorica: 10 o 15 kilos
1 metro de separación entre legionarios
Comparar capacidad de daño de lanzas y espadas con capacidad de defensa de corazas y escudos
Scutum 5'5 kilos

120 denarios infantería al año, 60 medio año
365 denarios caballería al año, 180 medio año

15 metros alcance efectivo del pilum

Peso armamento del legionario 30 kilos
Casco-2 kilos
Cota- 12 kilos
Escudo- 10 kilos
Espada- 2 kilos
Pilum- 2 kilos
Daga- 1 kilo
Sarissa- 6 kilos

La sarissa atraviesa lorica y escutum



Ejército de Roma en 274: 150.000 italianos
Ejército de los Ptolomeos: 27.000 1/5
Ejército de los Seléucidas: 52. 000 1/3
Ejército de la Antigónidas: alrededor de 30.000 1/5, proporción 20:1, infantería:caballería


http://historum.com/ancient-history/52926-analysis-seleucid-military.html